My New Book: George Lucas's Blockbusting

I'm a contributor to the epic (and epicly titled) 976-page George Lucas's Blockbusting: A Decade-by-Decade Survey of Timeless Movies Including Untold Secrets of Their Financial and Cultural Success.


The book covers 300 of the most successful movies of all time, looking at the concept, production, release, and reception of each one to find what makes a movie a blockbuster. George Lucas personally selected the 300 movies, which span the decades from Hobart Bosworth's The Sea Wolf (1913) to Steven Spielberg's War of the Worlds (2005).

It took a lot of people to put this book together. I wrote the sections on the following films. They're all favorites of mine -- yes, even
Batman Forever -- and it was illuminating to dive into each of these movies anew:

Richard Donner's Superman (1978)
Richard Lester and Richard Donner's
Superman II (1980)
Steven Spielberg's
E.T.: The Extra-Terrestrial (1982)
Tim Burton's
Batman (1989)
Kevin Reynold's
Robin Hood: Prince of Thieves (1991)
Tim Burton's
Batman Returns (1992)
Andrew Davis'
The Fugitive (1993)
Joel Schumacher's
Batman Forever (1995)
Sam Raimi's
Spider-Man (1999)
Sam Raimi's
Spider-Man 2 (2004)

The writers were recently invited to pick their Top 10 movies from the book, and
here's my Top 10. I avoided the movies I wrote about (and also avoided some of my more obvious faves), but this is still a list of movies I will readily watch again and again.

George Lucas has friends in high places, and here's what a couple of guys named Howard and Scorsese are saying about
Blockbusting:

"[Blockbusting] is a fantastic book for sophisticated movie lovers... I learned a hell of a lot from this book." --Ron Howard

"Fascinating and carefully documented... An invaluable historical tool." --Martin Scorsese

George Lucas's Blockbusting goes on sale January 5 from HarperCollins.

Star Wars: The Essential Atlas Online Update: The History of Xim and the Tion Cluster

More updates and tie-ins for Star Wars: The Essential Atlas! The official site just launched the all-new article "The History of Xim and the Tion Cluster."



Written by Jason Fry with all-new maps by Modi, this is essentially a missing chapter of the Atlas. More than 25,000 years before the Star Wars movies, the pirate prince Xim the Despot conquered known space until squashed by the mercenaries of the Hutts at the Third Battle of Vontor. Check out the full article here.

This article is part of "Xim Week" on the official site, which also includes the online premiere of Mike Kogge's multi-part
The Despotica. This hyperspace-only feature is a mind-blowing mix of short fiction, in-universe screenplays, and imaginary history that is hugely entertaining and well worth your Hyperspace dollars.

As always, all of the Atlas' online extras can be found at
starwars.com/atlas.

Star Wars: The Essential Atlas Online Update: New Appendix

The official site has posted the latest extra for Star Wars: The Essential Atlas -- a updated appendix of known star systems.


The
online appendix is the living mirror of the book's printed appendix and is now updated with new and missing information. Many of these additions, including Veccacopia, Shawti, Dandelo, and Crakull, were pointed out by readers who contacted us at essential.atlas@gmail.com. Others are new creations that have arisen since the Atlas was sent to press.

As a fan I used to complain when authors would create all-new planets instead of picking one of the thousands of pre-existing worlds that would have worked just as well. Ironically I'm now one of the worst offenders in this department. Many items on the list below, including Hydra, Waymancy, Slession, Kwapi, Vagar Praxut, and the Oolex Pulsar, come from stuff I've recently completed for Wizards of the Coast. (Weakness: I like creating nonsense words that resemble real words.)

Here's a full list of the new additions:

Abrihom, Anduvia, Ankori, Arthon
Begali, Bettok, Blair Cluster, Borga, Brachi, Bresallis
Calast, Canoliss, Cataalda, Chuzalla (site of the lawless city of Zallakesh), Crakull
D'Anjon Nebula, Dandelo, Din Nebula
Echani, Elliirad, Esyvam
Fallowan
Golh, Graador
Hydra
Juma
Khorm, Kishpaugh, Kur Minor, Kwapi
Leafar, Lessuris, Londori, Luxiar
Maill, Monic
Nam Priax, Nath Goordi
Oben, Oolex Pulsar, Ord Dycoll, Orocco
Pleida
Quilken
Raltac, Reega, Refgar, Rim, Ryborea, Rychel
Shawti, Sintheti, Slession, Spee, Stribos, Sumarin
Tabiid, Taborin, Talcim Cluster, Telkadis, TerraAsta, Tortali
Udnil, UR-1060, UR-2650, UR-3741, UR-8827, UR-9353, Urun
Vagar Praxut, Varlinaar, Veccacopia, Vosteltig
Waymancy, Werta, Wranag
Xantar
Ychthyton
Zircon, Zissh, Zuggit

As always, new online updates for the Atlas can always be found at
starwars.com/atlas.

Toys in 1966 Were Awesome

From this vintage Mattel ad, a pocket knife that transforms into a cap pistol! Yeah, just try bringing that to school, Agent Zero M.


Also note that the movie camera transforms into a machine gun. For pity's sake, even the "secret message set" includes a blowgun!

Also in the same issue -- a PSA (public service announcement) advertisement hilariously titled
"Get Hip to Old Folks," in which a generational breakthrough occurs due to an elderly man's intimate and detailed knowledge of horrific bird-on-bird violence.


(Both ads from Green Lantern #47, September 1966.)

"The Sense of What Should Be," Post-Talkback Thoughts

Had a great time participating in a post-performance discussion with playwright Dominic Orlando for "The Sense of What Should Be"!


Strong performances all around in this stage play centered on a teenager who wants to remake his world through the prism of comic books, particularly from Dylan Frederick (a high-school senior!) who plays protagonist Adam. The script deftly mixes humor, philosophy, social commentary, and action.

Post-show, Dominic and I fielded audience questions about the play's themes, the role of comics in culture, and whether Superman is Jesus. I also met Star Wars fan & creator
Ki-Aaron-Mundi!

A video interview with Dominic, including rehearsal footage from the show,
can be seen at 3 Minute Egg.

The show is
running through November 21 at the Playwrights' Center, so if you're in the Twin Cities catch it before it's gone!

Comic Book Talkback for "The Sense of What Should Be" at Minneapolis' Playwrights' Center

Thursday November 12 I'll be appearing at Minneapolis' Playwrights' Center to participate in a post-show talkback following a performance of "The Sense of What Should Be."


The latest show from Minneapolis' Workhaus Collective has a comic-booky premise: small-town high school student Adam Parker believes that comics can provide him with a step-by-step guide to the acquisition of power, including winning the heart of the most popular girl in school. His scheme begins with the blackmail of corrupt politicians and ends with an apocalyptic showdown at a hydroelectric dam worthy of a true supervillain. The show is getting rave reviews.

Says playwright Dominic Orlando: "It seems like many of the things I thought I'd left behind as a child - like comic books - have somehow taken over the culture. 'The Sense of What Should Be' is about what happens when comics and pop culture are valued as much as, maybe more than, the Bhagavad Gita and the Bible."

Both Dominic and I will be running a post-performance talkback on Thursday, discussing the themes of the play and how pop culture influences
all culture.

You can check
this page for more information about "The Sense of What Should Be" and all remaining performance dates in November.

For more information about the Playwrights' Center including street address,
visit their site here.

How To Ruin a Comic Book Panel

Superfluous dialogue balloon:


This particular offender is the textual equivalent of those parachutes that popped open every time G.I. Joe shot down a Cobra Rattler.

Bonus feature: do you ever despair that humanity is getting dumber after reading a YouTube comment thread? As Will Shakespeare would say, 'twas ever thus:


(Panel is from Showcase #24, February 1960, letter is from Green Lantern vol. 2 #1, August 1960.)

Unstated Canon in Star Wars: The Essential Atlas

Star Wars: The Essential Atlas tells some stories through maps, but that means some connections aren't entirely clear. Here's a list of continuity bits that weren't formally stated in the text.


Because all of these have been run by the folks at Lucasfilm, they can be considered part of official continuity!

Antipose is Raskar's world from the old Archie Goodwin-penned newspaper strips.

Cranan is the system where Han fought off pirates who attacked Jabba's ship (as told on p. 100 of The Hutt Gambit.

Entuur is the site of Han and Chewie's military-script scam, referenced on p. 3 of Han Solo and the Lost Legacy.

Feenix is the system where Han and Xaverri bilked a moff's assistant, as noted in The Hutt Gambit, p. 170.

Forscan is the site of Han and Chewie's clothes-legging scam, also from Lost Legacy.

The Galaxy Gun, from
Dark Empire II, also targeted Hirsi and Krinemonen.

Hoszh Iszhir, the Gektl homeworld, is in the Gekto system.
Gar-Oth's attendants in
Republic #27 are Jilruans.

Keskin is the site of the battle involving Tank in Dark Horse's Rebellion: My Brother, My Enemy. If you don't remember the one we mean, surely you remember the amazing visuals of the TIE bomber crash?

Revyia is the site of the meeting Han recalls on p. 2 of Children of the Jedi.

Sarlucif is the base used by Doc's outlaw-techs in Han Solo at Stars' End.

Syngia is the site of Han's blowout party, remembered on p. 222 of Rebel Dawn.

The Tascallon Nebula is the nebula discovered by paying careful attention to the bas-relief in "Portrait of the Artist as a Young Rodian," from the Living Force series of RPGA adventures.

More to come soon! If you have questions about the Essential Atlas, think you've spotted an error, or just have a comment for Jason and I, please write to us at essential.atlas@gmail.com.

Gaylaxicon 2009 in Minneapolis this Weekend

This Saturday I'll be at Gaylaxicon 2009, the "international Science Fiction, Fantasy, and Horror Convention for gay men, lesbians, bisexuals, transgendered people and their friends."


The con runs from 10/9-10/11. On Saturday at 11:00 PM (late!) I'll be on a panel discussing GLBT characters in comics. Hey, the industry's come a long way on the journey from Northstar to Batwoman. Or has it?

Here's the details, and the
full con schedule can be seen here:

Saturday 11:00 PM
CY2
State of GLBT Characters in Comics

A look at GLBT inclusion and representation in mainstream and independent super-hero comics and novels such as Perry Moore's Hero.
M. Nicholas Almand, Terrance Griep, Andy Mangels, Mike Penick, Dan Wallace

Guests include
Margaret Weis, Terrance Griep, and Andy Mangels (the writer of what I still maintain is the best Boba Fett story of all time). Can't wait!

Endnotes for Galaxy at War

Out now is the Galaxy at War campaign guide, an RPG sourcebook from Wizards of the Coast for which I contributed a chunk of the writing. The book is an all-in-one resource for playing a soldier character in the Star Wars roleplaying game.


I worked on this book with Rodney Thompson, Gary Astleford, and Eric Cagle, contributing the section about military organizations. I love the look of this book (224 pages, hardcover, compact squared-off trim size) and the illustrations are great, such as this one of a Hapan Royal Guard:


Here's some of my background notes and thoughts:

Ailon Nova Guard
This group originated in the vastly underrated gaming supplement
Galaxy Guide 9: Fragments from the Rim from West End Games, with a significant update appearing in issue #15 of the Star Wars Adventure Journal. The Ailon Nova Guard are an interesting bunch because they worship fighting and have no loyalty other than following the biggest dog. Accordingly they have done mercenary work for the Empire, the New Republic, and the Yuuzhan Vong.

Every new military organization features a quote, except in the cases where the quote got cut for lack of space. In this case, the Nova Guard quote would have read:

"I could break you in a hundred places and kill you in a thousand ways. Yet your territory is vast and your power immense. The Nova Guard will serve you."
-- Ailon High Marshal Raumpf, accepting Supreme Chancellor's Affeltelti's offer to join the Republic


Among the triumphs mentioned here are the "toppling of King Satyr Azzlectico" and the "Sundering of Slession." Both are newly-created and don't really refer to anything in particular.

The teams that participate in war games on the Nova Guard homeworld are named after minerals: ethromite, oridium, and feldspar. Aside from feldspar, those are "Star Warsy" minerals with no counterpoint in real life. I've always been intrigued by the little-known fact that the
Tydirium-the stolen Imperial shuttle from Return of the Jedi - is named after a mineral. (In fact I wanted to use the name tydirium here but thought it'd be distracting.)

Churhee's Riflemen
Like the Nova Guard, Churhee's Riflemen originated in
Galaxy Guide 9 and reappeared in the Star Wars Adventure Journal. They seemed like a good choice for inclusion because they're mostly a ranged attack unit - "riflemen" is right there in the name - unlike many of the military organizations in this section. They are snobs when it comes to marksmanship.

Hapan Royal Guard
The Hapans first appeared in 1994's
The Courtship of Princess Leia and are one of the matriarchical societies in the Star Wars galaxy. It was refreshing to play with that here. The ranks of the Royal Guard are 95% female, and the ranks of the elite Favored are 100% female.

One thing that makes them unique in this book is that they're a more of a secret police force than a military unit. In fact, they have creepy powers to seize any citizen without cause, commandeer public resources for any reason, and tap into private communications. This is all in the interest of protecting the Queen, and most Hapans are only too happy to let them do it.

Their quote got cut for lack of space. It was:

"Erenada! You have no equal, and I have no life beyond you. My eyes, my hands, my heart, and my blade will kill and die in your service."
-- From the induction oath of the Hapan Chume'doro


Kaleesh Kolkpravis
The Kaleesh are the species of General Grievous. When writing this entry I collaborated with Abel Peña, writer of "Unknown Soldier: The Story of General Grievous" which delved into detail about the Kaleesh and their dirt-poor homeworld. Their history - in which the Republic armed them against invaders only to create an enemy that could fight them in turn -- is analogous to that of the natives of Afghanistan and the Russian and American invaders, with the Czerka Outland rifle being a stand-in for the AK-47.

Katarn Commandos
The Katarn Commandos first appeared in the
Heir to the Empire Sourcebook as a military unit answerable to Lieutenant Page. Their name comes from the katarn animal found on Kashyyyk, though the retconning of video game character Kyle Katarn as a member of the Commandos led some to speculate that the team was in fact named after Kyle. Galaxy at War establishes that the "animal" explanation is the correct one, with Wookiee member Frorral as the commando who suggested it (and Kyle Katarn's membership being nothing more than coincidence). But the book cut some of my text for this passage (suggested by Abel Peña), which would have left it at humorously ambiguous:

Around this time the unit changed its name to the Katarn Commandos - some say as a tribute to Commander Katarn, though Wookiee member Frorral insisted the name referred to her homeworld's jungle predator. No team member dared mention Frorral's crush on Katarn as a possible contributing factor.

Lightning Squadron
These guys show up in
Star Wars: The Clone Wars, during the "Ryloth trilogy" of episodes (Storm Over Ryloth, Innocents of Ryloth, Liberty on Ryloth). At the time I wrote this entry the first episode hadn't yet aired, nor was I able to get my hands on a script or synopsis. I knew only two facts: they were clones that rode AT-RTs, and they'd worked with Mace Windu. Given that, I think it turned out OK.

Mandalorian Protectors
By now, many Star Wars fans have heard that Lucas intends to change the backstory of the Mandalorians slightly in Season 2 of the
Clone Wars cartoon series. Apparently, the planned changes to the Mandalorian/Fett lore prompted novelist Karen Traviss (who developed much of the EU lore related to the Mandalorians) to bow out of writing any future Star Wars novels. I mention this only to point out that I completed my work on this entry well before it became known that anything was changing, so my relatively by-the-book approach isn't intended as a retcon of a retcon.

Mistryl Shadow Guard
Timothy Zahn created the Mistryl for his Thrawn trilogy (in the form of bodyguard Shada D'ukal), but didn't flesh them out fully until his novels
Specter of the Past and Vision of the Future. They are a female-centric group of mercenaries. Loruna Scathe, mentioned in this entry, is an ex-Mistryl who first appeared in the online MMO Star Wars Galaxies.

Nimbus Commandos
The Nimbus originated in the comic
Star Wars Republic during the "Battle of Jabiim" storyarc (which spanned issues #55-58). They are deadly soldiers who operate on a planet soaked by constant rain, a place that even Yoda would sneeringly call a "slimy mudhole."

Here's the coolest thing about the Nimbus: repulsorlift skates. These are boots that allow them to glide above the mud. Kind of like
Marty McFly's hoverboard, but skates!

Onderon Beast Riders
Originating in the very first issue of
Tales of the Jedi way back in 1993, the Beast Riders are a pretty cool bunch who also appear in the video game Knights of the Old Republic 2. I liked creating their rank hierarchy: Warriors, Berserkers, Conquerors, and Warlords.

Republic Rocket-Jumpers
These guys briefly appeared in
Tales of the Jedi: The Freedon Nadd Uprising - and by briefly, I mean one panel. But they seemed extremely cool, and the Tales of the Jedi Sourcebook helped flesh them out a little. I continued that work here, making them "space marines" in attitude and reputation if not necessarily job description. The motto includes the line "from the sands of Socorro to the seas of Seffi," which is an obvious reference to The Marine's Hymn and its famous line "from the Halls of Montezuma to the shores of Tripoli."

The entry also makes mention of famous rocket-jumper battles such as the Second Herglic Feud (9757 BBY), the Waymancy Storm (7811 BBY), which are newly-created.

Senate Guard/Senate Commandos
I mention in this entry that the uniforms of the Guard changed from century to century but two elements kept recurring: the color blue and a helmet design reminiscent of the Notron Centurions. I realized really late in the game that the Senate guards in the
Tales of the Jedi comics have neither blue uniforms nor comparable helmets. Fix: change the words "were constant" to "kept recurring."

The Emperor's Imperial Senate Guard and Imperial Senate Sentinels are references to video game baddies from
The Force Unleashed.

The quote for this entry would have read:

"Yes, Senators are powerful. But never forget that you're their guard, not their friend. You accept even the tiniest kickback, and I'll kick you all the way down to the Undercity."
-- Lieutenant Yonarium, addressing new recruits at the Coruscant Guards' Academy


Sun Guards of Thyrsus
In the 1989 roleplaying supplement
The Imperial Sourcebook, the Sun Guards of Thyrsus were mentioned as the design inspiration behind the armor worn by the Emperor's Royal Guard. Pretty cool, except nobody really did much with them after that, other than a pseudo-appearance in 1993's great Wanted by Cracken. So they were still largely a blank slate when I started this entry. I worked closely with Abel Peña, who had created some backstory for the Sun Guards in his article "Evil Never Dies: The Sith Dynasties."

Having just written the Mandalorian entry, and knowing how important armor was to the Sun Guards, I thought it would be fun to essentially make them the arch-enemies of the Mandalorians. A Mandalorian fighting a Sun Guard would be an epic fight that would get onlookers wagering their mortgages.

I also found some clean synergy in contrasting the Sun Guards with the Echani, a group that they'd been linked to in the past. The Echani, female-dominant, cold, and controlled, played nicely against the Sun Guards: male-dominant hot, and angry.

Also fun was sneaking in a reference to the "Sun of Suns." This is something that has been kicking around Star Wars continuity since George Lucas second draft of the script:
And in the time of greatest despair, there shall come a savior and he shall be known as THE SON OF THE SUNS -- Journal of the Whills 3:127. I remember making a "Son of Suns" reference in some earlier project and having it get nixed by Lucasfilm, so I was pleasantly surprised that it survived editing. In this interpretation, it's one of many prophecies that has existed in Jedi lore but it's one that the Sun Guards really glommed onto given the use of the word "sun," to such a degree that they think one of them is the savior. This makes them easily malleable by the Sith.

Their military ranks were meant to sound vaguely Roman Empire: Stellar Legionnaire, Stellar Tribune, Twisuns Legate, Twisuns Praetor, Thychani Commander, Thychani Dictator, and Supreme Sun Guardian.

This quote also got cut for lack of space. It was:

"The Sun Guards? Drop-dead scariest fighters I ever saw. Fools should have remembered one thing, though - never trust a Sith."
-- From a holorecording of retired general Solomahal


Trianii Rangers
The Trianii Rangers originate in Brian Daley's excellent 1979 novel
Han Solo at Star's End. I'm a fan of the novel and the Trianii, so this was fun to play around with. The illustration is killer, too.

This entry makes mention of the "Kwapi pirates," and the "maggot-cyborgs of Hydra," both newly-created. I kind of hope I get a chance to revisit those maggot-cyborgs someday.

Wraith Squadron
This group of oddball pilots first appeared in the book of the same name (
X-Wing: Wraith Squadron) by Aaron Allston. Their quote also got cut for space, but it was a quote I pulled from the first book as opposed to one I invented from scratch:

"Hand them an ordinary set of instructions and they'll carry them out in an ordinary fashion. Hand them an objective without instructions and they accomplish it in some strange way."
-- Commander Wedge Antilles


In the group illustration you get a look at Hohass "Runt" Ekwessh, the Thakwaash alien nicknamed "Horse Pilot."
More info on Horse Pilot here!

Star Wars: The Essential Atlas Online Extra: Outer Rim Sectors Map

The official site has posted a very cool extra for Star Wars: The Essential Atlas: a complete map of every space sector in the Outer Rim Territories.


Check it out here! This was a labor of love for Jason, who wanted to include a sector map in the print version of the Atlas but was foiled by the deadline schedule. Mega credit goes to mapmaker Modi, who made this one of the best maps produced for this project, bar none. This map is an online exclusive, meant to supplement but not replace any material in the print Atlas. Look for more online exclusives in the future.

As always, all new online additions to the Atlas can be found at
starwars.com/atlas!

Star Wars The Essential Atlas: New Making-of Article and "Living" Online Appendix

One thing Jason and I have always wanted is for Star Wars: The Essential Atlas to be a living document, and a couple steps in that direction are now live on starwars.com.


First up is a detailed behind-the-scenes article detailing how we made the Atlas, from the conceptual map sketches back in the 1990s to our more recent tussles with Photoshop layers and the changing continuity of the Clone Wars series.

Next is
the online appendix. All 4400 star systems named so far in the galaxy far, far away can be found here. This is the same thing as the chart in the book's appendix, but this version can be updated and corrected on the fly. Readers of the Atlas will also note that the online appendix, for the first time, adds sector placements.

We're happy to announce that all this info can be found in our own little pocket of the official site:
starwars.com/atlas. There you can also find links to the Endnotes series as well as a link to the transcription of our live chat on Suvudu. And more content will appear in the months to come!

Endnotes for Star Wars: The Essential Atlas (part 5 of 5)

Wrapping up our series of endnotes for Star Wars: The Essential Atlas, this final installment talks about the creation of the Deat Star, the campaigns of Grand Admiral Thrawn, mapping Mon Calamari Space, and the battles of the New Jedi Order. Click here to go back to part 4!


THE EXPLOITS OF LANDO CALRISSIAN

DAN: It just kills me that the only solo Lando adventures to speak of were written more than 25 years ago. Look at that picture of young Lando by Chris Trevas and tell me a new series of young Lando conning his way out of trouble (a mix of James Bond and Face from the A-Team) wouldn't be infinitely fun.

THE CENTRALITY

DAN: This map is based on the article "A Campaign Guide to the Centrality" by Michael Kogge, which appeared in issue #5 of Star Wars Gamer.

THE ADVENTURES OF HAN SOLO

JASON: Saberhing and Coonee are mentioned by Lucas in a discussion of Han Solo's background dictated to Carol Titelman in the summer of 1977, and preserved (with a lot of other fascinating lore) in the beyond-awesome book The Making of Star Wars. That lore isn't part of official continuity, but I couldn't resist tossing Saberhing and Coonee into Han's biography, along with a nod to the early draft of Revenge of the Sith in which Han is an urchin living on Kashyyyk. In doing so, I was careful not to describe either planet, or to make any statements about what part of Han's backstory is true.

The roster of Han's early smuggling contacts is drawn from the Brian Daley and A.C. Crispin novels, Marvel comics, Dark Horse,
The New Rebellion and the Russ Manning strips. The story of Han and Chewie's smuggler initiation is a retcon for the fungi-forested Kessel we see in the Russ Manning strips - I'd never been convinced by various attempts to square the thin-atmosphered, lumpy Kessel with the one covered with forests in the Manning strips. (To say nothing of what we see in The Glove of Darth Vader and its sequels. We kind of ignored those.) So I tried another tack. From this point of view, in the Manning strips Han is giving Luke his own initiation by trying to fool him into believing Little Kessel is Kessel. (Perhaps he's still hoping Luke might give up idealistic crusades and help out aboard the Falcon.)

The idea was inspired by a Wizards of the Coast feature that made Marvel's "Hoth Stuff" - the infamous comic in which Marvel mixed up the backstories of Wedge and Biggs and killed Janson - into a tall tale told to new fighter pilots. I'll grant it's not an airtight retcon and know some readers won't like it at all. But I think it works better than various strained alternatives.

MAP: THE ADVENTURES OF HAN SOLO

JASON: Coming up with the labels for this one was fun.
It's not specified on the map, but Sarlucif is the planet where the Authority attacks Doc's outlaw techs. The name is courtesy of my then-five-year-old son, who asked one day if he could name a planet. Sure, I said, and then wondered what I would do when Joshua wanted to call his planet Gwrlrtz or Elmo or some name I'd have to hide somewhere. "Sarlucif," he said after a moment's reflection. Startled, I asked him to repeat that. I wish any of the names I made up for the Atlas were as good as Sarlucif.

THE CORPORATE SECTOR

JASON: A couple of strands of EU lore get braided together here. 30,000 star systems total for the Corporate Sector is too small for a region of any importance, so the Atlas made it 30,000 star systems of potential value. Given the stellar population of various star types, that means the Sector probably included about 125,000 stars in all. Sounds big, but still an infinitesimal number compared with the overall galaxy.

The story of the corporate experiment in the Expansion Region is from
Han Solo and the Corporate Sector Sourcebook, but was moved to the spinward reaches of that region, instead of taking place in the Slice as the sourcebook says. It was very hard to make that account work within the Slice, given the larger sweep of galactic history as told by numerous sources. Moving it to the New Territories, on the other hand, fit very nicely with our efforts to explain why colonization moved with such fits and starts in that part of the galaxy. You run into little continuity goofs like this a lot - a source establishes a fact with very large ramifications, but that fact is forgotten or ignored by so many other sources that it has to be discarded, or (better yet) modified. In the Atlas we tried to discard very few things and modify only a few more. If we did modify something, we tried whereever possible to preserve the spirit of it, and I hope we did that here.

TaggeCo. is said to have stayed neutral in the Clone Wars (see
The Essential Guide to Weapons and Technology), but it's clearly favored in the early days of the Empire. Our interpretation: TaggeCo. helped the Republic, but refused to subordinate that to its interests as a galaxy-spanning megacorp.

The bit about the strange solar anomalies is mentioned in
Han Solo at Stars' End.

The discussion of Mytus owes something to the controversy over the rendition of alleged terrorists captured by American forces to so-called black sites in other countries. Any accompanying political commentary is a product of the reader's imagination, though.

MAP: THE CORPORATE SECTOR

JASON: This map is adapted from a sketch drawn by Craig Carey for an unreleased West End Games box set about the CSA. I have a treasure trove of unreleased WEG stuff from the company's final days, and it was great to be able to bring at least that little bit of it out into the world.

THE ULTIMATE POWER IN THE UNIVERSE

JASON: Oh, the Death Star. Nothing about it is easy, whether it's discussing its origins or how the plans got to the Alliance.
This chapter starts off with a discussion of the Death Star from the perspective of military strategy: It's an answer to the problem of how you protect an entire galaxy of worlds against a mobile force - the "stateless strategy" explored a number of places in the Atlas. Bevel Lemelisk's work with the Geonosians is new material intended to bridge the various accounts of the Death Star's origin, with a bit to explain how a Republic/Empire loyalist like Lemelisk would have reacted to working with a Separatist power.

The
Death Star novel (which also gave us the term "mundicide") notes that the project moved several times, and it seemed logical that Tarkin would at first try to keep the Death Star near his own base of power. (This also connects nicely with the construction of the Tarkin battle station at Patriim in the Marvel comics.) The various other locations and projects are all a part of the vast, confusing body of Death Star lore. The reference to captured Rebel leaders seeing the terrible truth firsthand is a nod to The Force Unleashed. The account of Tagge and Motti is a retcon for why the two seem to be playing roles opposite to their military ranks during the argument aboard the Death Star in Episode IV. I was very excited when I figured out an answer for that and spent 15 minutes explaining it to my wife. She asked to be left out of such future discussions.

MAP: THE ULTIMATE POWER IN THE UNIVERSE

JASON: I think this is one of the Atlas's more successful "thematic" maps. Note that the world where Tay Vanis was found is noted for the first time, and the quiet (or perhaps I should say "grudging") acknowledgment of the "third" Death Star from Star Tours.

MOVIE MAP: A NEW HOPE

JASON: Dark Horse's The Making of Baron Fel says Ord Biniir was recaptured on the same day as the Battle of Yavin. The Death Star's stopoff at Carida is from Children of the Jedi.

MAP: YAVIN AND THE GORDIAN REACH

JASON: This map elicited a complaint from Modi about my insistence on putting nebulae everywhere. Sorry man.

THE ERA OF REBELLION

JASON: The dating convention of Palpatine's speech will be familiar to readers of the Adventure Journal. Mon Mothma urging the Mon Cals to stay neutral is a retcon for various contradictions about when the Mon Cals joined the Rebellion and how openly they supported it.

Project Sarlacc is from Wizards'
Dawn of Defiance campaign; the reference to Scarl is an effort to untangle the two birthplaces of the Executor, as seen first in Classic Star Wars and then in The Force Unleashed. The tale of the Yavin blockade is from Geonosis and the Outer Rim Worlds. Jarnollan is the jungle world seen in the first issue of Classic Star Wars; Pablo Hidalgo named it in his WEG days for an Adventure Journal article that never saw the light of day. Drexel is from Marvel; the Sil'Lume Belt is from the Jedi's Honor solo adventure.
The Battle of Skorrupon is seen (but not named) in
Classic Star Wars, while the disaster at Deepspace Besh is seen in Rebellion: My Brother, My Enemy.

THE SPICE TRADE

JASON: The idea that spice would be useful in treating hibernation sickness, and the use of it and carbonite for pre-hyperdrive colonization, are concepts dreamed up by Pablo Hidalgo for a WEG boxed set that never came to pass. The Galactic Spice Mining Guild is mentioned in Episode I: Racer.

MOVIE MAP: THE EMPIRE STRIKES BACK

JASON: Narra's first name is new. (And yet familiar!) The Adventure Journal tells how the Executor began blasting shadowports and Rebel ports of call in the Outer Rim, with Syvris one target. Assume the Executor has been working west from there. Fett's departure to fetch the Executor at Kinyen is new.

A CLOSER LOOK: HOTH AND THE GREATER JAVIN

JASON: Most of this section is a rewrite of the Wizards of the Coast online feature written by myself, Dan and Craig Carey.

MAP: HOTH AND THE GREATER JAVIN

JASON: Some new worlds (particularly from X-Wing Alliance) were added to this map. We debated dropping the unnamed systems, since no other "Closer Look" map includes them, but left them in as an appreciative nod to the very nice map Wizards did for the original article.

A CLOSER LOOK: ENDOR AND THE MODDELL SECTOR

JASON: Most of this section is a rewrite of the Star Wars Gamer feature written by myself, Dan and Craig Carey. Note that Qina was misidentified as Mina in the original article.

DAN: I know I breathed a sigh of relief when we got to the Hoth and Endor parts of the Atlas, knowing that we'd done the heavy geographic lifting years ago.

MAP: ENDOR AND THE MODDELL SECTOR

JASON: Another idea we dropped as too complicated was reflecting that up and down are also significant in determining systems, sector boundaries and the course of trade routes. We agreed that was a necessary simplification, but regretted it nonetheless - and so gave Modi an enthusiastic thumbs-up when he said he wanted to include a side view of the Moddell sector.

DAN: If we had unlimited time and resources, I'd love for every map in the Atlas to have a side view just like this one. But we had to pick our battles or else we would have been trampled by data.

MOVIE MAP: RETURN OF THE JEDI

JASON: The fight between Boba Fett and the other bounty hunters in the asteroid field is seen in the Shadows of the Empire comic; its identification as Vergesso is new, as is Our Heroes' starting point at Kothlis. Jerjerrod's first name is new.

AN EMPIRE FRAGMENTED

JASON: Note the slight retcon/explanation that Lumiya's stormtroopers weren't Imperial soldiers but loyal (at least for a while) to her.

MAP: THE SSI-RUUK AND NAGAI INVASIONS

JASON: Just as the maps of the early Republic also show the extent of civilized space at certain times, the New Republic maps show the boundaries of the oversectors and satrapies of the major post-Imperial warlords. We were able to eliminate a map that showed the warlords' territories after realizing we'd covered them all on the various historical maps.

ADVANCE OF THE NEW REPUBLIC

JASON: This section was written fairly late - somehow our initial outline included a map for the period, but not a narrative. D'oh. We also wanted to wait for Matt Stover's Luke Skywalker and the Shadows of Mindor - but when the book appeared, there wasn't a lot to do, as the action in Mindor turned out to be essentially limited to a single system. (Shadowspawn did get a great Chris Trevas painting.)

The fun of this section was connecting the dots between far-flung references to Rebel victories and defeats and using that to create a narrative that worked with the fall of various warlords.

MAP: THE ROAD TO CORUSCANT

JASON: This was the first historical detail map completed, and served as a proof of concept for the look and feel of the overall maps and for the idea of putting time references on some maps to make them easier to follow and give them more interest. A tip of the cap, then, not just to Modi but to our timeline gurus Nathan Butler and Eddie van der Heijden.

AN IMPERIAL RESTORATION

JASON: The material about Thrawn's relationship with the post-Imperial warlords is new, as is the role of the D'Asta family as power brokers.

MAP: THRAWN'S CAMPAIGNS

JASON: The Thrawn campaigns were a particular challenge to map; Zahn is great at describing military strategy and mentions star systems as if he's looking at a map, but no map existed at the time, and the narrative of the trilogy can't be made to fit perfectly on one. (Berchest and Orus and Poderis, oh my!)

Dedicated Zahn fans will notice some minor, hopefully logical additions to the campaign on this map. Not to mention the location of the Katana fleet, of course.

Some readers will be disappointed that this is one of the only mentions of the Empire of the Hand in the Atlas. We decided to stay away from that region for two reasons. First, we were wary of leaving some readers feeling that the Atlas had stripped all the mystery from the Star Wars galaxy, and leaving the Empire of the Hand out preserved that. Second, we have a hunch (and it's only a hunch - no inside information here) that Timothy Zahn will want to explore the area he created one day, and we wanted to leave him as free a hand as possible.

THE DARK EMPIRE

DAN: Large parts of Part 3 of the Atlas felt similar to the writing process for the New Essential Chronology. Essentially we were summarizing historical events, but wherever possible we emphasized geography so that the text would tie in smoothly to the accompanying maps.

DECLINE AND FALL

DAN: This section is mostly an excuse for us to detail the Pentastar Alignment. Both Jason and I are big fans of Anthony P. Russo's article "The Pentastar Alignment" published in issue #3 of the Star Wars Adventure Journal in 1994. The article was the first attempt to explain how warlordism would cripple the post-Jedi Empire, and provided a detailed look at the Pentastar Alignment in particular. It also introduced such bits of coolness as Grand Moff Ardus Kaine (Grand Moff Tarkin's replacement) and the Super Star Destroyer Reaper.

This section also covers the comic series Crimson Empire, and I made it explicit here that the term Crimson Empire was used in-universe as well (something I also did with Dark Empire). If you think about it, this particular Imperial phase really needs its own name. So why not the Crimson Empire?

MAP: PENTASTAR ALIGNMENT AND THE IMPERIAL REMNANT

JASON: One of my favorite maps, from my sketch and brought beautifully to life by Chris Reiff. Lots of references to the old West End Games module Riders of the Maelstrom here.

A CLOSER LOOK: MON CALAMARI SPACE

DAN: The history of Mon Calamari space has been retconned several times over the years. In West End Games' 1989 roleplaying sourcebook Galaxy Guide 4: Alien Races (written by Troy Denning), it's stated that the Mon Cals were unknown to the greater galaxy until discovered by the Empire. But the Mon Cals and the Quarren were just too cool-looking to not get picked up by other writers and artists in stories set earlier in the timeline. There are Quarren senators in The Phantom Menace, for one. The Atlas puts a date of 4166 BBY on first contact between the Mon Cals and the Republic, which will probably come back to bite us in the butt at some point in the future.

A CLOSER LOOK: THE SENEX AND JUVEX WORLDS

JASON: This may seem like an odd choice for a "Closer Look" section, but we wanted to take a look at a part of the galaxy that was insular and isolated and deeply strange. Note that Gyla Petro from the Russ Manning comic "The Kashyyyk Depths" is now revealed as gentry - and gets an explanation for why she's so out of it about galactic politics.
The link between the Ninth Quadrant and Bozhnee sector (from the Darkstryder boxed set) is new. The Senex and Juvex worlds are drawn from many sources. ("Lords of Atron!" is an oath from
Tales of the Empire, for instance.) The tale of the Crimson Days ties together the planet Picutorion in Kwymar Sector with the Senex house introduced in Children of the Jedi.

MAP: THE SENEX/JUVEX

JASON: Note that the Noopiths are mapped but not described. I'd always wondered what they were since encountering them in Children of the Jedi - but decided the Atlas shouldn't reveal every mystery!

MAP: VECTOR PRIME AND THE VONG ADVANCE

JASON: The New Jedi Order maps would seem straightforward, since we could follow the "battle" maps in the books. But mapping the exact paths of various fleets and keeping track of occupied worlds proved exhausting. On the other hand, it was nice to add the Chiss Ascendancy to the third map, marking its Atlas debut.

THE CHISS ASCENDANCY

DAN: There has been a lot of contradictory information published about the Chiss over the years, so I pray that this section is relatively error-free. There's also an Easter Egg in here, but I'm not saying what it is.

MAP: THE NEW GALACTIC CIVIL WAR

JASON: Note that the Empire has expanded again, reflecting its advances in the final days of the Vong war.

EPILOGUE: THE EMPIRE REBORN

DAN: We were glad to include the Star Wars Legacy time period (137 ABY) in the Atlas, but early in the process its future setting had a ripple effect that threatened to wreck the rest of the Atlas. For example: If we're including Legacy, does that mean that the POV of the Atlas writers is set in 137 ABY or later? If so, shouldn't we be providing Legacy updates for every planet in the planets section? And if we do that (e.g. "In 137 ABY, Kalee is now a cotton candy factory") aren't we just closing down story opportunities for writers who might want to tell tales set during the intervening century? The solution was to make this last section an epilogue that can stand entirely on its own.

MAP: THE NEW EMPIRE

DAN: We ran this map by John Ostrander and Jan Duursema, creators of the Legacy comics and time period, who suggested several changes. It's not specified on the map itself, but the highlighted worlds are specific points of interest related to the comics, such as Caamas (site of the defeat of the Galactic Alliance fleet) and Vendaxa (where Cade Skywalker fights an acklay).

APPENDIX

JASON: The appendix is a logical place to discuss the big question of how we placed things in the Atlas.

The answer is it depended on the starting point.

Sometimes we had a cool-sounding system and we wanted it to go THERE. So we'd cruise around the Excel database of all known star systems invented for Star Wars searching for any connections that aren't directly referenced, then go to the primary sources to read more. Generally it would be pretty quickly apparent whether or not the system could go THERE. Though not always -- I originally placed Halmad at the junction of the Hydian Way and the Salin Corridor, only to realize while taking notes for the Hunt for Zsinj map that Halmad needed to be closer to later areas of Imperial power. So Halmad had to move and I had to find a new system for the junction. (It turned out to be Botajef.) To me Halmad still looks like it's in the wrong place, since I got so used to it being somewhere else.

Sometimes we had a dot on a sector/region map that could use a certain characteristic -- busy port, mineral wealth, has a history of gladiator fights, oppressed slave species, subject of brutal Imperial repression, etc. In that case, we might cycle through the systems database, looking for systems that meet those criteria but didn't have coordinates, were in the right region, etc. I'd generally write down all the candidates that fit the bill and go to the original sources to check for other information about the system. That usually knocked the list down to a couple of candidates, or just one, or sometimes none.

And sometimes we had a bunch of dots and needed to fill them out with names. Then it would be a case of going to the systems database, finding systems that weren't described, and checking the primary sources. (Always, always, always check the primary sources.)

Repeat that thousands and thousands of times, with occasional reversals and lots of new material, and you've got an Atlas....

Of the 4,387 systems in the appendix, perhaps 3,000 had already been placed before the book began, or got placed during the researching and writing of the text. But that still left a ton for Dan and me to go through, defining a grid location and region for each.

At this point we re-sorted the database by source and started taking chunks of a couple of hundred each. Why re-sort by source? Because - particularly with West End Games books - you could often infer loose connections between star systems mentioned in the same section of a sourcebook or the same sourcebook. Plus, at the risk of sounding mystical, individual books have a "feel" that it's useful to get a handle on when making placements. Anyway, Dan and I blitzed through the rest of the appendix that way in a week or so.

Our original plan was to assign every star system to a sector, and my hope was that we'd be able to illustrate the sector boundaries somewhere - either on the regional maps or in an online extra. But that proved much more daunting than we'd thought. We figured out a number of sectors per region, using the original 1,024 and then adding some others to reflect Imperial-era exploration, which gave us a framework for what had to be illustrated. But that framework showed we were up against some big challenges. There were definitely too many sectors to include on the region maps of the Core and Colonies, and probably the Inner Rim as well. As a test case, I mapped the sectors of the Outer Rim. It took an enormous amount of work - hours and hours of checking and cross-checking sources. And I was keenly aware that it was far and away the easiest of the regions to so map.

So the sector plan went by the boards both for the maps and for the appendix. My hope is that we'll be able to revisit it somehow, perhaps as an ongoing online effort. But I've learned the hard way that it's an enormous job, and so am not making promises.

As a last note, we worked very hard to track down every star system we could, no matter how obscure the source. We tracked down Official Poster Monthlies, RPGA adventures, first editions of WEG material, video-game manuals - you name it. After consultation with Lucasfilm, we agreed to include planets introduced in unofficial RPG articles in magazines such as
Polyhedron and Dragon, so long as they'd been written by authors who at some point received an author credit for licensed Star Wars material. (Note that this says nothing about such articles' canon status beyond the fact that the star systems exist.) I'm sure we missed some things - in a project this big, that's inevitable. But I hope it isn't very many - and I hope Atlas readers enjoy finding some of the tremendously obscure mentions (and an Easter egg or two) in the appendix.


Endnotes for Star Wars: The Essential Atlas (part 4 of 5)

Continuing our series of endnotes for Star Wars: The Essential Atlas, this installment talks about the history of the Republic including galactic exploration missions, Sith Space, and the Clone Wars. Click here to go back to part 3!


PART III: BEFORE THE REPUBLIC

DAN: I've always been intrigued by the powers that existed prior to the Republic, partly because no story has ever been set in this time period - it's all just sourcebook references and the like. The lineup of pre-Republic powers include the Rakatans (from the Knights of the Old Republic game), the Gree (from the Star Wars Adventure Journal), the Columi (from West End Games' Galaxy Guide 4), the Sharu (from Lando Calrissian and the Mindharp of Sharu), the Kwa (from Star Wars Republic: Infinity's End), the Killiks (from The Illustrated Star Wars Universe originally, but more familiarly from The Swarm War), and the Taungs (from, believe it or not, the CD liner notes that accompanied the Shadows of the Empire soundtrack). One power, the Celestials, first appeared in indirect fashion in The Corellian Trilogy (as the ancient builders of Centerpoint Station) but remain largely a mystery.

MAP: THE RAKATA

DAN: Note that the worlds in the Rakatan Empire are single planets and there's no great sweep of territory which you find on other political maps. This is a result of the Rakatan hyperdrive, which can only zero in on planets with strong Force signatures. My first take on this map had dozens of little territorial patches but mapmaker Modi rightly suggested going with this approach instead.

Planets such as Hijarna (
The Last Command), Seylott (Boba Fett/Zam Wesell) and Xo (Crimson Empire), all previously been specified as having pre-Republic ruins, are now identified as having been part of the Rakatan empire.

MAP: THE CONQUESTS OF XIM THE DESPOT

JASON: The decision to include alternate names for some systems conquered by Xer and Xim was an effort to lend a sense of antiquity to the region, and to convey how thoroughly the Tionese had fallen from glory. There's much more about Xim, Xer and the Tionese in the Xim feature on Hyperspace.

MAP: ORIGINS OF THE JEDI

JASON: Note that this map also doubles as a political snapshot of the very early Republic. We looked for ways to show the galaxy's expansion over various historical maps so readers could get a sense of that expansion without having to puzzle apart the colors on the very dense Galactic Explorations map. But we wanted to fit that progression into maps that were showing other things to add interest to them. For instance, I think this map would be quite flat if all it showed were systems connected with Jedi origins and mystic Force traditions. (There are some maps later in the Atlas that only show one thing, and I think they suffer a bit in contrast.)

Note that the borders of Hutt Space will change as the Atlas maps move forward in time, with minor trade routes also changing course, appearing and disappearing. An early idea for the Atlas was that the position of the star systems would also change over the eons. This would be a realistic reflection of the fact that stars are revolving around the galactic center at different speeds and on different vectors, but it would have left readers familiar with the modern galaxy completely unmoored. So we quietly dropped it.

GALACTIC EXPLORATION

DAN: Listing all the signatories of the Republic was a fun bit, trying to tie together as many "early" planets as possible without making our shaky maps fall apart. Obviously we needed these kinds of planets to bunch together in relatively contained geographical groupings or it started to seem far too scattered. "Praediums" is a new term which describes short hyperspace snippets connecting several systems but which aren't easily connected to larger routes.

MAP: GALACTIC EXPLORATIONS

JASON: This map was a bear. You'll find lots of little islands of exploration and odd peninsulas to reflect the fact that so many worlds we were once told were charted, founded or settled late in galactic history have shown up in the eras explored by the various Knights of the Old Republic tales. In the final days of work on the Atlas, a good chunk of "blue" space had to be hastily turned turquoise to account for two things: the forthcoming The Old Republic MMO and its new origin story for the Hydian Way, and the mention of the Minos Cluster in an online comic connected to the game.

DAN: Here's a scenario: you're mapping an era in which the planet Ithor is way out in the distant Outer Rim, far too distant for anyone to reasonably have reached it in your ancient era in which civilization is tightly clustered around the Core. However, Ithorians are cool. It's a virtual certainty that some writer or artist will stick an Ithorian in a comic book set during that time period. For Jason and me, we had to either (1) extend the sweep of civilization in that era to include Ithor, (2) identify Ithor as an isolated outpost way out in the uncharted wilds, (3) assume that the Ithorian character in that hypothetical comic was a wanderer far from home which would allow Ithor to stay unknown, or (4) ignore it. Multiply that scenario 1000x and you have the colossal headaches that were the Atlas' historical maps.

JASON: Note that this map also shows the extent of civilized space in 25 ABY - another example of using one map to show two interesting things.

MAJOR TRADE ROUTES

JASON: The Balmorra Run, unveiled in the Clone Wars show, struck us as an interesting name for a trade route. The name implied that the route went to Balmorra, but for it to connect Balmorra and Kaliida Shoals would have made it a pretty major route, forcing us either to come up with a not very convincing explanation of why it disappeared before the classic era or to add it to the galaxy map and shrug when people asked why such a big route had never been mentioned before. So I came up with this explanation and held my breath hoping no other Star Wars source would blow that out of the water before the Atlas hit shelves.

THE SLICE

JASON: The Slice is pretty well established in Star Wars lore, so I thought the best way to make this section interesting was to explore the Slice's historical development. Historical atlases are full of the ebb and flow of empires and wars, but it's hard to translate that to a galactic atlas: Interstellar empires are basically dots connected by lines that can be drawn fairly arbitrarily. We tried everywhere we could to give a broader picture by figuring out how settlement would have flowed, how trade routes would have changed, and what galactic powers would have won or lost based on that historical forces.

A decicred-dreadful is, of course, a spacey name for a "penny-dreadful." It seemed logical that the Hutts would be the stuff of fearful rumor for citizens on the frontier of the expanding Republic - a cruel, powerful alien species somewhere out there. But of course that's just one side of the story - in this section you can also see the seeds of anti-alien bias that the Empire would one day exploit.

GREAT SPACEFARING SPECIES

DAN: The illustration in the upper left originally read "An Ithorian, Baragwin, and Human play holochess." Note that the human in question is actually a self-portrait drawn by Atlas illustrator Chris Trevas. To poke fun at Chris a little bit, our editor Erich Shoeneweiss changed the caption at the last minute to read, "An Ithorian and a Baragwin about to win a Human's starship in a game of holochess."

ANCIENT MYSTERIES OF THE GALAXY

DAN: This section is largely a nod to the article "From the Files of Corellia Antilles," written by Timothy O'Brien and published in issue #14 of the Star Wars Adventure Journal. The article was meant as a listing of quest items for Gamemasters to include in the roleplaying game, but O'Brien made the entire thing a tribute to Indiana Jones (note that Indiana/Corellia = place names, Jones/Antilles = common surnames).

Three items in this sidebar - the Shrines of Kooroo, the Loag Dagger, and the Sharka'k Noor - originally appeared in "From the Files of Corellia Antilles." The Infant of Shaa originally appeared in the
Boba Fett/Zam Wesell comics, while the Mindharp of Sharu is from the aptly-named Lando Calrissian and the Mindharp of Sharu.

Two more Ancient Mysteries round out this section. The Nova Vaults of Kakitai bel Toyouin is my homage to the Money Pit of Oak Island, something that fascinated me as a kid. Finally, the Bedlam Spirits is a reference to the one-of-a-kind Alan Moore story "Tilotny Throws a Shape," which can be found in the comic collection
Star Wars: Devilworlds.

THE GREAT HYPERSPACE WAR

DAN: This war seems to get bigger and bigger every time somebody writes about it. In the original comics it's pretty much a done-in-one affair, but the story feels like it should be more epic, so subsequent sources (including the Essential Chronology, which I co-wrote) have put more meat on it. Late in the Atlas editing process we ran across the "Lost Tribe of the Sith" ebooks, in which it was mentioned that various members of Republic species were already part of the Sith empire prior to the arrival of Gav and Jori Daragon and that the Republic (or at least the existence of a civilization outside the borders of the Sith Empire) was not an entirely new concept for the Sith Lords. After a consultation with ebook writer John Jackson Miller, a hasty rewrite of one paragraph allowed us to squeeze in an acknowledgment of these events.

The end of this section, detailing the fate of the Sith Empire, includes a mention of one Sith Lord building up a new Sith Empire in the Unknown Regions. This is a tie-in to LucasArts' upcoming MMO
The Old Republic.

MAP: SITH SPACE

DAN: This is the first time that Sith Space has been mapped. I wanted to give some geographical explanation for their isolation and a sunken ring in the hyperspatial fabric called the Stygian Caldera was the result. When I needed to invent new names for planets and routes to flesh out this map, I went with a mix of 50% pseudo-German and 50% H.P. Lovecraft.

MAP: THE GREAT HYPERSPACE WAR

JASON: Note lots of systems from the Tales of the Jedi era on this map, and the very different trade routes. (I always wanted to know why Cyrillia was such an orphan on maps.) The trade routes will change drastically in subsequent maps of the "ancient" galaxy, settling down somewhat at the end of the era of fixed hyperspace beacons. Note also that this era's coreward border of Hutt Space lines up with a later trade route to Randon - the idea being that traders of that era wanted to stay out of the Hutt's dominion and so blazed a route to accomplish that. Hutt Space later contracted, but the route proved stable.

THE GREAT SITH WAR

DAN: On this map we tried to find as many ways as possible to make the war busier. It was a devastating galaxy-wide conflict, so just depicting the events of the comics felt too small. Therefore, some of the arrows on the map reflect what seemed like logical movements in a time of war. For a while it was as if we were Republic generals, trying to decide where to send our troops in response to the Sith movements we'd drawn on the map just minutes before. Events such as "the Sith cut the Slice in half" and the arrival of the Republic Swift Fleet came out of those discussions.

MAP: THE GREAT SITH WAR

JASON: The Hydian Way doesn't exist yet, but you can see some of the islands and spurs it will connect. Some trade routes used by the Sith here will cease to exist, reflecting the destruction of their hyperspace beacons and the ruin of worlds and commerce along them.

MAP: THE JEDI CIVIL WAR

DAN:This map is based on the events (and backstory) of the first Knights of the Old Republic game. I really wanted to include the events from Knights of the Old Republic 2 on the same map, but it was simply too much information. All the KOTOR2 events were dropped in order to have the resulting map be at least semi-legible.

THE MANDALORIANS

JASON: Some of this material is new, and startling. It'll be clearer soon, promise. The first outline of the Atlas called for a map of the Mandalore sector with an accompanying "Closer Look," but with so many Mandalorian tales being told, we scrapped that for fear of creating contradictions and accidentally tying authors' hands.

MAP: THE MANDALORIAN WARS

DAN: For this map we were lucky to have the advice of Knights of the Old Republic comics writer John Jackson Miller, who critiqued our first efforts and added material he planned to introduce in his Knights run.

ZENITH OF THE REPUBLIC

DAN: This section features a few references to The Old Republic, the MMO due for release in a year or two. We added these references at the last second and didn't have time (or room) for anything more extensive.

MAP: THE FALL OF THE REPUBLIC

DAN: I really like the way this map turned out, with the red and the blue. At one point while making my rough map sketches in GIMP I made up my mind to delete the line depicting "Darth Bane's travels." I thought it would mess up the visuals, but my kill instructions were never received and I'm now glad of it.

THE KANZ DISORDERS

JASON: Geography fans will note that Lorrd used to be up by the Corporate Sector. This was your authors' mistake in preparation for the map in The New Essential Chronology, and one of a handful of geographical flubs that we put right instead of trying to work around via a retcon.

THE HAPES CLUSTER

JASON: Readers who look up many of the worlds newly placed in the Hapes Cluster will find lots of them are famous for riches, luxury items or ancient mysteries - all the better for making Hapes seem exotic and mysterious.

MAP: THE HAPES CLUSTER

JASON: I think this might be my favorite map in the book. It's simply beautiful - great work by Modi.

THE HYDIAN WAY

JASON: Peter Schweighofer invented the Kallea Cycle for the old Star Wars Adventure Journals, and I was always intrigued by the idea. A Star Wars opera? A heroic explorer? The founding of a new trade route? What was the story of the Kallea Cycle? What "historical" truths did it reflect?

Peter didn't have any background notes he hadn't used, and kindly gave me carte blanche to run with his creation. To honor the material that so intrigued me, I decided to stick with the opera, writing a synopsis that would be presented to an audience that wouldn't understand the Old Brentaal in which the arias were sung.

The opera portrays Neimoidians, Gran and Dugs in a rather bad light, so you can see how the Empire would have used it as propaganda for exalting a largely human Core culture - think about the Nazis and Wagner. I took that a step further by having the Empire do away with the long-standing tradition of having the lone heroic alien part played by an actual Duros.

DAN: This might be my favorite part of the book, and I'm glad that Jason decided to go this route. It's not at all a typical way to detail the formation of the Hydian Way. We rarely get a glimpse of actual in-universe theatrical productions in the Star Wars universe. Besides the opera that Palpatine and Anakin watch in Revenge of the Sith (Squid Lake? Seriously?) there's "Uhl Eharl Khoehng" by Patricia Jackson from the Star Wars Adventure Journal and Michael Kogge's upcoming "The Despotica" on starwars.com.

JASON: Very late in the publication process, we found out that the Hydian Way's founding had been pushed back seven centuries for The Old Republic MMO. Happily, we were able to accommodate that by simply changing dates. Whew!

MAP: THE HYDIAN WAY

JASON: We went for a very minimalist treatment here that's a bit at odds with the rest of the book, but I think was helpful in spotlighting the Hydian Way and Kallea's explorations. I also liked the simplicity of "The Mandalorian Road" as a name. You might object that Republic citizens wouldn't use such a threatening-sounding name, but our idea was that the route began as a raiders' path into the civilized systems, and gradually became civilized but kept its rather ominous moniker. "Sort of like the Santa Fe Trail," remarked Dark Horse's John Jackson Miller, which was reassuring.

And behold Chris Reiff's gorgeous nebula!

DESCENT INTO DARKNESS

JASON: This section attempts to tie together a number of EU strands about the years before Episode I - the rise of the Trade Federation, Cloak of Deception's note that the Trade Federation blazed new hyperspace trails, militarism in the Senate, and changes in the Senate's rules. Kol Huro is mentioned in Rogue Planet.

"Luck is the remnant of manipulation" is an echo of the Branch Rickey quote that "luck is the residue of design."

MAP: SIDIOUS'S PREPARATIONS

JASON: Note that Hutt Space has expanded dramatically here, reflecting the Republic's weakness. Keeping track of the changing borders of Hutt Space was no fun for our mapmakers.

MOVIE MAP: EPISODE I

JASON: This section does add a bit of new information to the Episode I story: If Obi-Wan told Captain Panaka not to reply to Sio Bibble's message, how did Darth Maul manage to trace the royal starship to Naboo? Maul gets to Tatooine so quickly that it seems unlikely the message was traced through some legwork by Sidious's agents. Given Panaka's disagreements with Amidala and the Jedi about leaving Naboo, it seemed logical that he would disobey a mere Padawan's orders and give Bibble a quick reply.

A CLOSER LOOK: TATOOINE ETC.

JASON: Arkanis's history is explored in Adventure Journal #6; the Attack of the Clones Visual Dictionary ties the Lars family to Ator. The other worlds are drawn from a blizzard of sources. A recent issue of Dark Horse's Legacy series identifies Siskeen as being part of Arkanis Sector. It's not identified as such here, but a lot could have happened in the century between the Fate of the Jedi books and Cade Skywalker's day.

OUTBOUND FLIGHT

JASON: Outbound Flight's itinerary was a challenge - the ships jump all over the galaxy. The answer I came up with was that the expedition was calling at worlds represented by the project's Senate champions. But the Albanin Sector is home to Barab, practically on the other side of the galaxy. What to do? Well, no one said they actually went there - so I ruled that that stop had been eliminated in C'baoth's haste to begin exploring beyond Roxuli.

THE CLONE WARS

JASON: As you might imagine, this section was rewritten multiple times as more information became available about the Clone Wars. Since the Clone Wars show can't be fit into a timeline yet, we decided the best thing to do was to discuss the war thematically, focusing on strategies and techniques so we could avoid the awkwardness of addressing the TV show without knowing exactly where to do so.

The idea of the Confederacy's foundry is a new one - if you delve into the appendix, you'll find Metalorn has lots of neighbors that saw fighting in the war and/or are industrial worlds.

MAP: THE CLONE WARS

JASON: Given the still-evolving timeline, mapping the Clone Wars was a challenge. Before the show became part of our Atlas plans, we were going to have three maps offering snapshots of the war's beginning, middle and end. Instead, we recast the first map as a snapshot of the initial Republic and CIS territories, eliminated the middle map and left the third map as a snapshot of the beginning of the Outer Rim Sieges.

A CLOSER LOOK: KASHYYYK

JASON: This is a much larger region than that explored in the other Closer Looks - we wanted to capture some of the flavor of numerous competing power interests in a region ripe with intrigue.

Lantillies is one of the EU worlds with a much larger profile post-Atlas, going from basically an adjective for starships to a major trade world. Avenelle is from
Shadows of the Empire Sourcebook. Randon is from Vader's Fortress. Ota is from Classic Star Wars: The Early Adventures, the site of an early encounter between Our Heroes and Boba Fett. Rorgam is from Jedi Apprentice: The Call to Vengeance. Coachelle is the homeworld of Jaxxon, the infamous Lepus carnivorous from the early Marvel days. Deysum (and many of its neighbors) are from West End Games's Classic Campaigns. Blimph is from the Dark Horse one-shot Bounty Hunters.

MOVIE MAP: REVENGE OF THE SITH

JASON: Note that the secret route taken by Grievous and the later Byss Run correspond.

SECRETS OF THE CLAATUVAC GUILD

JASON: I held my breath waiting to see if the folks at Lucasfilm would like this section or not - it's the place in the Atlas where we dealt most directly with the classic characters, which obviously is something you take great care in doing.

The EU material around
Revenge of the Sith complicated the previously known picture of Kashyyyk's place in the galaxy and the Wookiees' role as hyperspace scouts and navigators. Complete Locations says Kashyyyk is "close to a major route for the southwestern quadrant," which given Kashyyyk's place in the galaxy we interpreted as the southwest quadrant of the Slice. The same book says the Claatuvac Guild is responsible for surveying and maintaining the galaxy's hyperspace routes. That seemed like an overreach given a lot of established EU lore that never mentions the Guild - furthermore, Dark Horse's subsequent Clone Wars comics treated the Wookiees' hyperspace lore as secrets, which seemed to make more sense. A breakdown of the Claatuvac operations in Tree Vikkilynn is found in Complete Locations; Gumbaeki's role in the Guild is explored in the Clone Wars comics.

What of Chewie?
Revenge of the Sith: Incredible Cross-Sections says he spent years as a route-planner, which was the key to this section. Making Chewie a key member of the Guild offered a nice way to deepen his character, take an amusing dig at Han's reputation and give the Rebels an advantage against the Empire that wouldn't have been widely known. It also honors George Lucas's explanation that starships are fast not because of their engines, but because their captains have the best routes.

THE DARK TIMES

DAN: This list of Imperial atrocities helped us flesh out a time period that is still largely blank. The atrocities and their sources: the Cleansing of New Plympto (Star Wars: Dark Times), the Byss Lure (the Dark Empire Sourcebook and the webstrip Evasive Action: Recruitment), the Eye of Palpatine (Children of the Jedi), the Caamas Firestorm (Specter of the Past), the Dessication of Gholondreine-Beta (one of my faves, from Slave Ship), the Enslavement of Kashyyyk (many sources including Dark Lord: The Rise of Darth Vader), the Ghorman Massacre (the Rebel Alliance Sourcebook), and the Subjugation of Mon Calamari (many sources including Galaxy Guide 4).